A downloadable game for Windows and macOS

Buy Now$9.99 USD or more

Blackshift is a space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack.

Stealing ideas abundantly from the golden age of PC puzzle games, Blackshift has over 50 object types which combine in countless ways to create mysterious and exciting puzzles.


  • Unique blend of action & puzzle elements
  • 90 levels, plus hundreds of user levels
  • Build, share and play levels, all from within the game
  • Free updates forever


  • Trenchant social commentary
  • 1993-era pixel sprites
  • Story about a bagel made of wishes or whatever


In developing Blackshift the focus has been on making a rock-solid engine that just feels good. This is what games like Pacman got so right — every detail down to the frame-by-frame timing of how your character moves and turns corners was tuned to perfection, giving that simple game endless replay value. Blackshift is designed along those same lines.

Blackshift is lovingly hand-crafted in C++.

Early Access

Blackshift is in Beta, and is available at a lower price with the understanding that there will be bugs and unfinished things. If you buy it now, you will receive all future versions for free.

System Requirements


  • Windows 7 or newer


  • OS X 10.7 or newer
  • 64-bit Intel processor


  • Recent-ish video card (~10 years)


Development blog

Blackshift Website



Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:



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I came across Blackshift randomly -- I was researching scene graphs and your devlog turned up. This game looks interesting (and I absolutely LOVED Chip's Challenge). Any plans for a Linux release?

I'd love to release for Linux, and I have already started work on a port. It's a difficult platform to port games to, but I'll get there :)

Sweet! I supposed I could also download it onto a Windows laptop heh. But my primary lappy runs Linux

It worked perfectly on linux with a wineprefix 64bit and with Windows 7 set as windows version.

In the game choose Opengl and enjoy ! :)

Sweet! I'll try it out!

(Edited 1 time)

Loving the game so far. Really takes me back to the days of Sokoban and Chip's Challenge.

Would it be too much to ask to have the level editor available in offline mode? I assume unpublished levels are saved locally, anyway. My internet hiccups a lot and it would be great to work on and playtest levels while I'm not connected.

Tricky, but I'll see what I can do.

Hi Robin,

I just baught the beta (2016-04-07).

Congrats ! It really feels like the good old version 1.24 Blackshift.

One problem: I understand you may need internet connection during beta testing for telemetry, but please make it stand alone once out of beta. Internet is no safe place for kids and there is no reasons a game could not be playable offline, at least for single players.

(By the way I didn't noticed the old Blackshift from the XP times failed in Windows 10. Last time I checked I was under Windows 7 x64and it worked great. Good idea to rewrite it for modern OSes)

(Edited 1 time)

Hi, thanks for buying!

I've been planning an Offline Mode for a while now. Thanks for letting me know you need it — I'll make sure it gets added within the next couple of updates.

Enjoy Blackshift


Hey, just to let you know — the latest Alpha version now contains an option for offline mode.