And yay... after 15 years I *finally* beat level 100 of the original Blackshift v 1.24!
Blackshift Early Access
A downloadable game for Windows and macOS
Blackshift is an action puzzle game that isn't afraid of complexity. Curse your way through 100 basically impossible levels, or create your own and share them with the world.
- Unique blend of action & puzzle elements
- 100 levels, plus hundreds of user levels
- Secrets, bonuses and unlockables
- Free updates forever
Blackshift does not have
- Hand-holding. You're a smart person. You'll be fine.
- Ironic 1980s graphics
- Trenchant social commentary
Enter the Level Pit
- Build, share and play levels, all from within the game
- Watch others play your levels and see who was fastest
Blackshift is in Beta, and is available at a lower price with the understanding that there will be bugs and unfinished things. If you buy it now, you will receive all future versions for free.
- Windows 7 or newer
- DirectX 11 graphics card or better
- OS X 10.7 or newer
- 64-bit Intel processor
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
- Blackshift 2.1.14 ReleasedJun 23, 2018
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Woah there, didn't realise there was still development on this. I have an old version, version 1.24 it calls itself - when the game was a free download and it still works just fine on my current Windows 10 computer. Trouble is I've forgotten how I managed to beat some of the levels (and I never *did* manage to beat level 100) and am currently stuck on level 82. I remember there used to be a video of a full playthrough but it seems to have disappeared...
Anyway, is the "classic" version of the game available in this game as a set of levels? If not, is there a reason that it couldn't be, or could the old levels still be made with the new engine?
It's not something I have planned, but it would be possible to remake the old levels in the level editor. Some of them would need some changes, because a couple of items are missing or work differently, but I reckon you could get pretty close.
One thing I've noticed is the different behaviour of keys and locks, like one key = one lock and you take the key to the individual lock. Rather than taking a key to one lock in one place, and it opens all the white doors in the level at once (and there are sometimes other things that can close them all again).
Please release this game on steam.
I came across Blackshift randomly -- I was researching scene graphs and your devlog turned up. This game looks interesting (and I absolutely LOVED Chip's Challenge). Any plans for a Linux release?
I'd love to release for Linux, and I have already started work on a port. It's a difficult platform to port games to, but I'll get there :)
Loving the game so far. Really takes me back to the days of Sokoban and Chip's Challenge.
Would it be too much to ask to have the level editor available in offline mode? I assume unpublished levels are saved locally, anyway. My internet hiccups a lot and it would be great to work on and playtest levels while I'm not connected.
Tricky, but I'll see what I can do.
I just baught the beta (2016-04-07).
Congrats ! It really feels like the good old version 1.24 Blackshift.
One problem: I understand you may need internet connection during beta testing for telemetry, but please make it stand alone once out of beta. Internet is no safe place for kids and there is no reasons a game could not be playable offline, at least for single players.
(By the way I didn't noticed the old Blackshift from the XP times failed in Windows 10. Last time I checked I was under Windows 7 x64and it worked great. Good idea to rewrite it for modern OSes)
Hi, thanks for buying!
I've been planning an Offline Mode for a while now. Thanks for letting me know you need it — I'll make sure it gets added within the next couple of updates.
Hey, just to let you know — the latest Alpha version now contains an option for offline mode.