Log in with your account to leave a comment.

I came across Blackshift randomly -- I was researching scene graphs and your devlog turned up. This game looks interesting (and I absolutely LOVED Chip's Challenge). Any plans for a Linux release?

I'd love to release for Linux, and I have already started work on a port. It's a difficult platform to port games to, but I'll get there :)

Sweet! I supposed I could also download it onto a Windows laptop heh. But my primary lappy runs Linux

It worked perfectly on linux with a wineprefix 64bit and with Windows 7 set as windows version.

In the game choose Opengl and enjoy ! :)

Sweet! I'll try it out!

(Edited 1 time)

Loving the game so far. Really takes me back to the days of Sokoban and Chip's Challenge.

Would it be too much to ask to have the level editor available in offline mode? I assume unpublished levels are saved locally, anyway. My internet hiccups a lot and it would be great to work on and playtest levels while I'm not connected.

Tricky, but I'll see what I can do.

Hi Robin,

I just baught the beta (2016-04-07).

Congrats ! It really feels like the good old version 1.24 Blackshift.

One problem: I understand you may need internet connection during beta testing for telemetry, but please make it stand alone once out of beta. Internet is no safe place for kids and there is no reasons a game could not be playable offline, at least for single players.

(By the way I didn't noticed the old Blackshift from the XP times failed in Windows 10. Last time I checked I was under Windows 7 x64and it worked great. Good idea to rewrite it for modern OSes)

(Edited 1 time)

Hi, thanks for buying!

I've been planning an Offline Mode for a while now. Thanks for letting me know you need it — I'll make sure it gets added within the next couple of updates.

Enjoy Blackshift


Hey, just to let you know — the latest Alpha version now contains an option for offline mode.